Among Us - ESRB Ratings https://www.esrb.org/tag/among-us/ Entertainment Software Rating Board Thu, 26 Jan 2023 16:04:07 +0000 en-US hourly 1 https://wordpress.org/?v=6.3.2 https://www.esrb.org/wp-content/uploads/2019/06/cropped-Favicon.png Among Us - ESRB Ratings https://www.esrb.org/tag/among-us/ 32 32 Unspoken Benefits of Video Game Play https://www.esrb.org/blog/unspoken-benefits-of-video-game-play/ Wed, 02 Jun 2021 14:05:05 +0000 https://www.esrb.org/?p=4266 Over the last year, the role that video games play in our households has grown for many of us due to COVID-19 quarantines and lockdowns. This has reinvigorated debates about the uses and effects of games that rarely focus on the positive. However, let’s be clear, there are a range of positive outcomes associated with […]

The post Unspoken Benefits of Video Game Play appeared first on ESRB Ratings.

]]>
Over the last year, the role that video games play in our households has grown for many of us due to COVID-19 quarantines and lockdowns. This has reinvigorated debates about the uses and effects of games that rarely focus on the positive. However, let’s be clear, there are a range of positive outcomes associated with video game play – many of which we have seen first-hand over the last year within our own families. Here are a few of those benefits that just don’t get enough attention:

Mood Management and Mental Well-being

As humans, we have been playing since the beginning of time. Within ancient, ruined cities researchers often find card decks and dice found among the rubble. Play has been important for humans of all ages throughout time; it’s not something that is only critical for child development like many people assume. Not only is play crucial to mental well-being, including enhancing creativity and happiness, but it has also been associated with reduced depression and anxiety (see here, here, and here).

Far too often we forget that video games are at their core playful. All video games are designed to be entertaining, engaging, and fun!

Play has such a strong influence on our well-being because of the role it can play in mood management and repair. Mood management and mood repair strategies refer to techniques that a person can use to shift their mood from a negative mood to one of greater contentment of happiness. From sadness to happiness. Or high stress to lower stress.

In fact, research has found video games to be a particularly efficient vehicle for mood management. This is because good games (well-designed games) engage players in a way that meets basic psychological needs as humans. They give you a sense autonomy (you are free to make your own choices and have control), competence (you can achieve things, be successful), and relatedness (connecting with other villagers and your friends via online play). These three components – autonomy, competence, and relatedness – are universal and thought to be essential for psychological health and well-being of an individual. Having these needs met, while also having the added element of playfulness, makes us feel good, happy, and satisfied.

Far too often we forget that video games are at their core playful. All video games are designed to be entertaining, engaging, and fun!

Social Connection

Video games are a great way to foster social relationships, particularly online. Due to their interactivity, connecting online through a video game is uniquely different from connecting socially online through an online forum or social media. They provide us with a way to actively engage with others, collaborate or compete with them and have shared experiences which is particularly notable now as COVID-19 has kept us (and continues to keep us) physically distanced and less able to have traditional shared experiences, like play dates and dinner parties.

In and of itself, socialization is a key component of our wellbeing. One of the key reasons for that is how it reduces our sense of loneliness,

Unspoken Benefits of Video Game Play. Video games Animal Crossing (Everyone). ESRB Blog Post.

which can have a range of negative effects on our physical and mental health including increased stress and depression. In fact, research has found that loneliness and social isolation is twice as harmful to a person’s physical and mental health than obesity. Shared experiences can provide a buffer for these effects and have also been found to be related to increased self-esteem, decreased feelings of depression, anxiety, and isolation and an increased sense of belonging.

Video games are a fantastic vehicle for shared experiences as they can connect us in a fun, safe social space. This is, at least partially, why games such as Animal Crossing (Everyone) and Among Us (Everyone 10+) have been so popular over the last year.

“Unintentional” Learning 

While claims about the effects of video game use often focus on what negative thoughts, attitudes, and behaviors they might teach players, often with little supporting evidence, in more recent years researchers have turned their attention to the potential positive “unintentional” learning experiences that can occur when playing games. I refer to it here as “unintentional learning” because the things we are talking about – learning new information and new skills – are not the explicit goal of the games they are playing, but rather an “unintentional consequence” of playing them.

Unspoken Benefits of Video Game Play. Sid Meier's Civilization VI (Everyone 10+)

Sid Meier’s Civilization VI (Everyone 10+)

While it may not seem obvious at first, video games are fantastic vehicles for learning new skills. Part of the reason for this is that they induce a state of flow. Often referred to as being “in the zone”, players experience flow states when in-game challenges are balanced with the skill level of the player. When in a state of flow, players become hyper focused on the in-game task and are determined to overcome it because their skills are being challenged. It is in this state that various kinds of learning can occur. Games are also great learning tools because people want to play them. On top of that, playing together with others can socially reinforce the activity, making them want to play more.

What can be learned playing video games you ask? Research has found video game play can promote the acquisition of a variety of skills and abilities including creative thinking, problem solving, adaptability and resourcefulness, and leadership skills.

The link between video game play and creative thinking may not be particularly surprising, as most video games require players to develop new solutions to different problems in a short amount of time.  Overcoming various in-game challenges can promote thinking outside the box and help develop more complex problem-solving skills.

Unspoken Benefits of Video Game Play. Sim City (Everyone 10+).

Leadership skills are also often discussed in the context of unintentional learning when playing online games. Online games provide a particularly unique opportunity to observe, learn, and lead groups of all sizes, ages, and backgrounds. Experimenting with and experiencing success in leadership roles online have been found to cross over into other offline contexts.

Players can also unintentionally gain knowledge while playing video games, the nature of which depends on the video game they are playing. For example, you can learn about history playing games like Age of Empires (Everyone 10+, Teen), or what it takes to be a successful city planner by playing the popular simulation series Sim City (Everyone 10+), or the wonders of the world, key world leaders, and world history through Sid Meier’s Civilization (Everyone 10+).

While there will likely always be discussions of “how much is too much” and “are games impacting our children problematically”, it is important to keep in mind the other side of the coin: Video games can, and do, have a proven range of positive impacts on those who play them. From mood management and stress release to social connection and learning, video games are fantastic tools to have in our family toolkit… especially when advised to stay safely 6-feet away from those around us.


Dr. Rachel Kowert and ESRB, Unspoken Benefits of Video Game PlayDr. Rachel Kowert is a research psychologist, Research Director of Take This, and science content creator Psychgeist. Dr. Kowert has dedicated her career to studying video games and the gamers who love them. She has published numerous books and scientific articles on the topic and has been featured by the Wall Street Journal, Polygon, The Science of Us and NPR among others. Her latest book, A Parent’s Guide to Video Games, won an INDIES award in the science category. To learn more about Rachel and her work, visit www.rkowert.com.

The post Unspoken Benefits of Video Game Play appeared first on ESRB Ratings.

]]>
Unspoken Benefits of Video Game Play https://www.esrb.org/blog/unspoken-benefits-of-video-game-play/ Wed, 02 Jun 2021 14:05:05 +0000 https://www.esrb.org/?p=4266 Over the last year, the role that video games play in our households has grown for many of us due to COVID-19 quarantines and lockdowns. This has reinvigorated debates about the uses and effects of games that rarely focus on the positive. However, let’s be clear, there are a range of positive outcomes associated with […]

The post Unspoken Benefits of Video Game Play appeared first on ESRB Ratings.

]]>
Over the last year, the role that video games play in our households has grown for many of us due to COVID-19 quarantines and lockdowns. This has reinvigorated debates about the uses and effects of games that rarely focus on the positive. However, let’s be clear, there are a range of positive outcomes associated with video game play – many of which we have seen first-hand over the last year within our own families. Here are a few of those benefits that just don’t get enough attention:

Mood Management and Mental Well-being

As humans, we have been playing since the beginning of time. Within ancient, ruined cities researchers often find card decks and dice found among the rubble. Play has been important for humans of all ages throughout time; it’s not something that is only critical for child development like many people assume. Not only is play crucial to mental well-being, including enhancing creativity and happiness, but it has also been associated with reduced depression and anxiety (see here, here, and here).

Far too often we forget that video games are at their core playful. All video games are designed to be entertaining, engaging, and fun!

Play has such a strong influence on our well-being because of the role it can play in mood management and repair. Mood management and mood repair strategies refer to techniques that a person can use to shift their mood from a negative mood to one of greater contentment of happiness. From sadness to happiness. Or high stress to lower stress.

In fact, research has found video games to be a particularly efficient vehicle for mood management. This is because good games (well-designed games) engage players in a way that meets basic psychological needs as humans. They give you a sense autonomy (you are free to make your own choices and have control), competence (you can achieve things, be successful), and relatedness (connecting with other villagers and your friends via online play). These three components – autonomy, competence, and relatedness – are universal and thought to be essential for psychological health and well-being of an individual. Having these needs met, while also having the added element of playfulness, makes us feel good, happy, and satisfied.

Far too often we forget that video games are at their core playful. All video games are designed to be entertaining, engaging, and fun!

Social Connection

Video games are a great way to foster social relationships, particularly online. Due to their interactivity, connecting online through a video game is uniquely different from connecting socially online through an online forum or social media. They provide us with a way to actively engage with others, collaborate or compete with them and have shared experiences which is particularly notable now as COVID-19 has kept us (and continues to keep us) physically distanced and less able to have traditional shared experiences, like play dates and dinner parties.

In and of itself, socialization is a key component of our wellbeing. One of the key reasons for that is how it reduces our sense of loneliness,

Unspoken Benefits of Video Game Play. Video games Animal Crossing (Everyone). ESRB Blog Post.

which can have a range of negative effects on our physical and mental health including increased stress and depression. In fact, research has found that loneliness and social isolation is twice as harmful to a person’s physical and mental health than obesity. Shared experiences can provide a buffer for these effects and have also been found to be related to increased self-esteem, decreased feelings of depression, anxiety, and isolation and an increased sense of belonging.

Video games are a fantastic vehicle for shared experiences as they can connect us in a fun, safe social space. This is, at least partially, why games such as Animal Crossing (Everyone) and Among Us (Everyone 10+) have been so popular over the last year.

“Unintentional” Learning 

While claims about the effects of video game use often focus on what negative thoughts, attitudes, and behaviors they might teach players, often with little supporting evidence, in more recent years researchers have turned their attention to the potential positive “unintentional” learning experiences that can occur when playing games. I refer to it here as “unintentional learning” because the things we are talking about – learning new information and new skills – are not the explicit goal of the games they are playing, but rather an “unintentional consequence” of playing them.

Unspoken Benefits of Video Game Play. Sid Meier's Civilization VI (Everyone 10+)

Sid Meier’s Civilization VI (Everyone 10+)

While it may not seem obvious at first, video games are fantastic vehicles for learning new skills. Part of the reason for this is that they induce a state of flow. Often referred to as being “in the zone”, players experience flow states when in-game challenges are balanced with the skill level of the player. When in a state of flow, players become hyper focused on the in-game task and are determined to overcome it because their skills are being challenged. It is in this state that various kinds of learning can occur. Games are also great learning tools because people want to play them. On top of that, playing together with others can socially reinforce the activity, making them want to play more.

What can be learned playing video games you ask? Research has found video game play can promote the acquisition of a variety of skills and abilities including creative thinking, problem solving, adaptability and resourcefulness, and leadership skills.

The link between video game play and creative thinking may not be particularly surprising, as most video games require players to develop new solutions to different problems in a short amount of time.  Overcoming various in-game challenges can promote thinking outside the box and help develop more complex problem-solving skills.

Unspoken Benefits of Video Game Play. Sim City (Everyone 10+).

Leadership skills are also often discussed in the context of unintentional learning when playing online games. Online games provide a particularly unique opportunity to observe, learn, and lead groups of all sizes, ages, and backgrounds. Experimenting with and experiencing success in leadership roles online have been found to cross over into other offline contexts.

Players can also unintentionally gain knowledge while playing video games, the nature of which depends on the video game they are playing. For example, you can learn about history playing games like Age of Empires (Everyone 10+, Teen), or what it takes to be a successful city planner by playing the popular simulation series Sim City (Everyone 10+), or the wonders of the world, key world leaders, and world history through Sid Meier’s Civilization (Everyone 10+).

While there will likely always be discussions of “how much is too much” and “are games impacting our children problematically”, it is important to keep in mind the other side of the coin: Video games can, and do, have a proven range of positive impacts on those who play them. From mood management and stress release to social connection and learning, video games are fantastic tools to have in our family toolkit… especially when advised to stay safely 6-feet away from those around us.


Dr. Rachel Kowert and ESRB, Unspoken Benefits of Video Game PlayDr. Rachel Kowert is a research psychologist, Research Director of Take This, and science content creator Psychgeist. Dr. Kowert has dedicated her career to studying video games and the gamers who love them. She has published numerous books and scientific articles on the topic and has been featured by the Wall Street Journal, Polygon, The Science of Us and NPR among others. Her latest book, A Parent’s Guide to Video Games, won an INDIES award in the science category. To learn more about Rachel and her work, visit www.rkowert.com.

The post Unspoken Benefits of Video Game Play appeared first on ESRB Ratings.

]]>
What Parents Need to Know About Among Us https://www.esrb.org/blog/what-parents-need-to-know-about-among-us/ Mon, 17 May 2021 14:10:55 +0000 https://www.esrb.org/?p=4218 If 2020 taught us anything, it’s that we can be grateful for the little things, especially when those little things help bring us closer together, albeit virtually. Nearly half a billion players likely felt this way about Among Us (Everyone 10+), when they rediscovered the two-year-old game last year, catapulting it to heights of popularity […]

The post What Parents Need to Know About Among Us appeared first on ESRB Ratings.

]]>
If 2020 taught us anything, it’s that we can be grateful for the little things, especially when those little things help bring us closer together, albeit virtually.

Nearly half a billion players likely felt this way about Among Us (Everyone 10+), when they rediscovered the two-year-old game last year, catapulting it to heights of popularity that took even its developers by surprise. Released in 2018 but rediscovered in 2020 by kids and adults who appreciated its mix of silly humor and simple online gameplay, the game became a vehicle for many to connect with others in a fun, lighthearted way.

The game snagged both the Mobile Game of the Year and the Best Multiplayer Game at the annual Game Awards 2020 in December. It’s also featured as an Editor’s Choice selection in Apple’s App Store. Its popularity also got a massive boost when U.S. Rep. Alexandria Ocasio-Cortez (D-N.Y.) played the game in a live stream in October on her Twitch Channel to more than 435,000 viewers.

If you’d like to learn more about Among Us to help you decide whether it’s right for your family, or you’re just curious to know what the fuss is all about, read on!

What is Among Us?

Among Us is an online, multiplayer whodunnit game available on mobile (Android, iOS) devices, as well as on PCs, the Nintendo Switch and Microsoft’s Xbox platforms. In March, its developer, Innersloth, released a free new map for the game dubbed the Airship.

Among Us is Clue meets Alien – but with an adorable art style and a clever social engineering angle.

The premise is simple: players are dropped into a damaged spaceship and each is secretly assigned to be either a crewmember or an impostor. If you’re a crewmember, you have to fix your spaceship. If you’re an impostor, your job is to sabotage the ship and kill the crewmembers. Players hold meetings throughout each session to debate and vote on who they think the impostor is. The mate with the most votes gets tossed out of the airlock. Will the crew be able to repair the ship or eject the impostors in time?

Among Us is Clue meets Alien – but with an adorable art style and a clever social engineering angle.

Is Among Us Appropriate for Your Kids?

Because every family is unique, parents tend to have their own evaluation criteria for what they feel is OK for their kids.

That said, Sarah Kimmel has a five-step process she goes through each time she evaluates a new game for her 11-year-old son. Her first step is to check out the game’s ESRB rating. In this case, Among Us has been assigned an Everyone 10+ rating by the ESRB with Content Descriptors that include “Fantasy Violence” and “Mild Blood.” It also has Interactive Elements that include “Users Interact,” meaning players are able to chat with one another, and “In-Game Purchases,” which lets parents know the game offers the ability to make additional purchases.

“Next, I read reviews of the game in the app store,” said Kimmel, director of technical support for technology company Gryphon in Salt Lake City, Utah. “Then I look up the game’s maker to see if it’s a legit company, and I try to understand how they make money. Fourth, I ask other parents to see what their experiences have been with the game. Lastly, I play the game myself, or I watch my son play it for a while so I can see what kind of interactions he has in the game.”

For parents, one relevant aspect of the game is the cartoony violence that happens when impostors take out crewmembers. One parent I spoke with said she was initially nervous about the violence.

“But the way it was done was OK, and not too gruesome,” said Viviane Nguyen, a program analyst in Renton, Wash., whose two children ages 6 and 11 both play the game with their uncles and cousins.

Among Us lets you create games for players who are connected to the same local WiFi connection. It also allows you to create a private game with a six-character code that you can use to invite friends to your game.

Managing In-Game Communications

Another thing to consider is the game’s chat function, which lets players debate and discuss who might be the impostor prior to voting. This is where much of the intrigue and player interactions happen, and it’s integral to enjoying the game. In “Guest” mode, players select from a menu of canned dialogue. Once players create accounts, they can access the free chat. Parents are able to switch on the game’s profanity filter to bleep out offensive language, but it’s important to know that the filter doesn’t always catch everything.

Notably, developer Innersloth, recently tightened up its Code of Conduct to support moderation and reporting capabilities. For example, players are able to report inappropriate player names, inappropriate chat, cheating, hacking, harassment, or misconduct. Consequences can range from temporary to permanent bans. Innersloth noted that reports are read by people, not bots. In addition, players under 13 need parental approval before they can create an account and access the free chat.

Not into playing with strangers? Among Us lets you create games for players who are connected to the same local WiFi connection. It also allows you to create a private game with a six-character code that you can use to invite friends to your game.

How Much Does It Cost?

The price of the game depends on the platform. On iOS and Android, Among Us is free to download and play, but has in-game purchasing options ranging from $1.99 to $2.99 for cosmetic add-ons such as hats or pets. The mobile versions also feature ads that you can remove for $1.99.

On PC, Microsoft Xbox, and Nintendo Switch, the basic game costs $4.99, with optional add-ons and bundles ranging from $1.99 to $15.49. The add-ons consist of varying costumes and cosmetic bells and whistles; they don’t affect game play or provide any competitive advantage.

Other Parental Controls

In addition to making the profanity filter available and requiring kids under 13 to obtain their parents’ permission to create accounts and access free chat, other parental controls outside the game are available for virtually every device, including mobile devices, tablets, PCs, consoles and more.

Depending upon the device, parental controls can help parents manage what their kids play, for how long, with whom, and whether (and how much) they can spend money on in-game purchases. ESRB offers free, step-by-step parental controls guides for many platforms at ParentalTools.org.


Alex Pham HeadshotAlex Pham is a mother, journalist and content strategist living in San Diego, Calif. She previously spent 20 years writing about media and technology for publications such as the Boston Globe, Los Angeles Times, and Billboard Magazine. The highlight of her career was when she beat Pikmin in a single, caffeine-fueled weekend.

The post What Parents Need to Know About Among Us appeared first on ESRB Ratings.

]]>